From aead150ce25974d2cf74643d0e77b6d46a248c26 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timm=20B=C3=A4der?= Date: Mon, 3 Dec 2018 17:53:04 +0100 Subject: [PATCH] gl renderer: Care about offset when rendering border nodes --- gsk/gl/gskglrenderer.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 51f7fe86cd..b4a0d41abd 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -536,8 +536,8 @@ render_border_node (GskGLRenderer *self, RenderOpBuilder *builder) { const float scale = ops_get_scale (builder); - const float min_x = node->bounds.origin.x; - const float min_y = node->bounds.origin.y; + const float min_x = builder->dx + node->bounds.origin.x; + const float min_y = builder->dy + node->bounds.origin.y; const float max_x = min_x + node->bounds.size.width; const float max_y = min_y + node->bounds.size.height; const GdkRGBA *colors = gsk_border_node_peek_colors (node); @@ -779,6 +779,7 @@ render_offset_node (GskGLRenderer *self, case GSK_COLOR_NODE: case GSK_COLOR_MATRIX_NODE: case GSK_SHADOW_NODE: + case GSK_BORDER_NODE: { ops_offset (builder, dx, dy); gsk_gl_renderer_add_render_ops (self, child, builder); -- 2.30.2